The game is short, because real-time decision making everywhere apparently “changes” some story outcomes, thus repeated plays are encouraged. That’s less than half the amount of time that most JRPGs take to finish, even when rushing through the storylines. The game took me about 18 hours to finish, I kid you not. Finally, Infinite Undiscovery, might be the shortest JRPG that I have played apart from the original Arc the Lad. It was a more linear experience, and there was much less to explore in its environments. In someways, Infinite Undiscovery played like a watered down version of Star Ocean. Given the pedigree of the team behind the game one would think Infinite Undiscovery would have fared better with critics, but there were certain issues with the game. Given Tri-Ace’s knack for realtime action combat, I wasn’t surprised that this game continued that tradition, and it is my favorite (action based) way to battle in JRPGs these days, so I found much to like in that sense. Infinite Undiscovery had a Dream Team Behind itĭeveloped by the same people who brought you Star Ocean (including famed music composer Motoi Sakuraba) Infinite Undiscovery had one of the best development teams within the JRPG genre behind it. Thus, the game makes a perfect subject for today’s Throwback Bit piece, as we remember this underrated (or average depending on whom you ask) Japanese Role-Playing game. However, the game fared better in my eyes, and I remember handing it an 85 score when I first played it. It was poorly received at launch ( 68 Metacritic). Unfortunately, Infinite Undiscovery fell through the cracks. Fans were in disagreement over the list, pointing to Lost Odyssey’s omission (though I clearly felt it should have overtaken FFXIII), and other misses such as, the weirdly named, Infinite Undiscovery. This week, I listed the top 5 JRPGs for the Xbox 360 according to critics.
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